A new kind of gaming (game for game culture watch)
So I decided to go a little off topic on this one and actually talk about a game that will be coming out soon as well as what it has become over the last year. This game also known as Guild Wars took a risk by making a free MMO. What this means is that there are no monthly payments. Although it isn't exactly the same as an MMO the similarties make it fall under that catagory. That wasn't the only risk that took place. They also were competeing with World of Warcraft.
However Guild Wars pulled it off. A million players and up have bought the game. Now this isn't anything compared to the ammount of players World of Warcraft has, none the less it is more then what was expected.
So what is Guild Wars actually about?
Guild Wars was able to successfuly take the view of a hero and work it into an already progressive story line. What makes the story line unique and interesting is that there is an entire passed history to the world the player is in. They were able to build up scenario's that included "gods" and "goddesses". An entire relgion was created, in the game of course. With factions coming out there is no real clue to how much larger guild wars will become.
There is a few reasons I wrote about guild wars.. One being is because now that our final projects are coming up. I thought it would be interesting to take a different look at the gaming aspects. Although there is your typical hero scenario, they were able to add some twists. In my opinion they successfully made it clear to the character that they have full control over their avatar. With that in mind the player was able to make a avatar that was in their mind. Factions comes out the 28th and it will be interesting to see what success comes with it.
However Guild Wars pulled it off. A million players and up have bought the game. Now this isn't anything compared to the ammount of players World of Warcraft has, none the less it is more then what was expected.
So what is Guild Wars actually about?
Guild Wars was able to successfuly take the view of a hero and work it into an already progressive story line. What makes the story line unique and interesting is that there is an entire passed history to the world the player is in. They were able to build up scenario's that included "gods" and "goddesses". An entire relgion was created, in the game of course. With factions coming out there is no real clue to how much larger guild wars will become.
There is a few reasons I wrote about guild wars.. One being is because now that our final projects are coming up. I thought it would be interesting to take a different look at the gaming aspects. Although there is your typical hero scenario, they were able to add some twists. In my opinion they successfully made it clear to the character that they have full control over their avatar. With that in mind the player was able to make a avatar that was in their mind. Factions comes out the 28th and it will be interesting to see what success comes with it.

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